Character in brackets
Draghkar otherwise known as Brian (No character yet)
It’s a long watch, but I think this gives a good sense of what they might know.
…, each member of the Ministry approaches it their own way. One member may focus on being able to supply vessels, while another may preach to the nature of the vampiric condition, and yet another may provide a safe space to indulge in hedonistic acts. These certainly aren’t things that The Ministry has a monopoly on, but they sure as hell do it better as a clan than any others do.
In your interpretation, who has access to that stereotype? Just that much. Only the Anarch 2 or Ministry 1 Lores? Or Kindred Lore 1 also?
Cuz like at Kindred 1, you at least know the other stereotypes you mentioned that I shouldn’t have deleted already:
Toreador = Artist
Ventrue = Bidniss
Tremere = Harry Potter but mean
Brujah = Angry and Violent.
At Kindred Lore 1, is it only
Ministry = Pillar of Anarchs but that’s all you know is that they’re a pillar somehow, so just go by what you’ve seen of Lane which is very focused in a particular direction,
While Anarch Lore 1 grants you access to
Ministry = Pillar who do things like hedonism, preaching, vessels, drugs, and prostitution, but the only example you know of is your experience of Lane which is very focused in a particular direction?
But that any hint of why or theology requires Ministry Lore 1?
Is that congruent with your interpretation? Genuine asking.
Once again, I’m going to start off by saying this is opinion and how I’ve interpreted what is in the book.
First to touch on my previous post, your character would not know of the event surrounding The Ministry joining the Movement. Remember, we’re all playing Childer here. Your character if embraced already when it happened would just know this new clan was joining and not know the why. Characters embraced into the movement afterwards would not think to ask why they held their position within the Anarchs and wouldn’t question it. Camarilla kindred would be unlikely to know of them whether embraced before or after more than maybe being told not to trust them.
Basically in character if don’t have Ministry or Anarch lore, other than the possible vague mention to not trust them, you wouldn’t know more than the what your character learns in character.
If you have Anarch lore, you’d know a little more, but it’s still going to be based on your interactions with them. Just like not every Toreador is an artist, not every Brujah is a gang banger, or every Ventrue is a business mogul, each member of the Ministry approaches it their own way. One member may focus on being able to supply vessels, while another may preach to the nature of the vampiric condition, and yet another may provide a safe space to indulge in hedonistic acts. These certainly aren’t things that The Ministry has a monopoly on, but they sure as hell do it better as a clan than any others do.
Well, we’ve already builded some interactions and chose four of your characters for the workshop. You can check 'em out on the Google Doc. We (Duh and me) would prefer if we let the players run “wild” by letting them figure out how to fulfill their character’s goals and ambitions.
With the limited amount of time we are working with, should we be giving them something to drive the plot of the scenario? For example they all receive a text to arrive at the location at a certain time. After a few minutes of small talk Camille and Melesha emerge from a back room. Camille smiles at the group and says to no one in particular “Lovely to see you again” and they both leave. To their knowledge none of the other Licks in the room have met her. Moments after they leave an authority figure (Felicia, Aidan, Mr Johnson, etc) step out of the same room and accuses one of them of with The Tower. This provides the a catalyst to interact and plot with/against each other as they have to show that they aren’t the guilty party (although they just might be) instead of breaking out a board game and playing scrabble or something. To go towards this we can give each character an interaction with the Camarilla and a reason to suspect one of the others of working with them as well.
For the scenario, if I ain’t mistaken, we were gonna run them through a classic Night Market situation where they should interact and plot against/with each others.
For the characters, yours seems adequate, so we just need to tweak them, give 'em positions or titles and relationship with each others.
For what we might add or modify, we will see it in the meeting and dry run tonight ^^