Embracing the Tone of a Game- good article
Ruffin last edited by
Thanks for sharing, Stef, I needed it. I’ll improve my RP style
Pandito last edited by
This was a really cool article, thank you!
Onyx last edited by
"The issue happens when instead of acknowledging that you don’t want to be playing Monsterhearts, you’re just going to fight the system and try to make it do what you want. Sometimes at the expense of the fun and play of your GM and fellow players.
When we actively ignore the tone of the game, and start making characters that push against it, we undermine the efforts of everyone else to make a game have a solid feeling. If we go to play Fall of Magic, and everyone is making scenes that are dreamy and sad, and then we come in as a murder hobo and go gonzo, we’re ruining the fun of everyone else by breaking the social contract of game tone. The shift away from the tone of the game make fellow players and GMs groan and can make the game unplayable."