Ghoul Background

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Ghoul Background

Unread postby krieg » Sat Aug 31, 2019 1:59 am

Okay so, I know that for example, buying a second dot can be counted as a second ghoul, but it can also be counted as an "improvement" of an existing ghoul. But I'm a little unsure on as to what that improvement entails. Can the ghoul have their own influences/contacts that we can tap into? Skills that they can teach us? What does it mean to have a more "capable" ghoul?
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Re: Ghoul Background

Unread postby Onyx » Sun Sep 01, 2019 12:41 pm

Or you could go super ridiculous and ask for a single, 10-point ghoul. "I blood-bonded an Antedeluvian, is that cool? It toooooootally fits my character..."

/me ducks and runs for cover.
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Re: Ghoul Background

Unread postby Malevolence » Sun Sep 01, 2019 5:02 pm

Ghouls do not get sheets so you really can't tap into them. The ghoul could be a beat cop then you buy a second dot and he is now a Sargent with beat cops under him. That will allow you to grow your police influence- for example by using him as an "in" but you can not just have him without the influence. YOU have to buy it.

If we allowed ghouls sheets, it would get real confusing real fast and is a LOT of paperwork. Plus they do not get xps so they'd never grow in anything. We also do not allow them to be used in combat for the same reasons.

I have seen, in other games, someone build a retainer with like mega-combat stats and resources 5 while their own char was a 90-pound weakling and flat-ass broke. We do not run our game like that. Either you can do it or you can't, there is no in-between.
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Re: Ghoul Background

Unread postby ilthok » Mon Sep 02, 2019 1:50 am

If there are no sheets, how are animal ghouls determined? Like...what pertinent information and benefits can they have?
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Re: Ghoul Background

Unread postby Syn » Mon Sep 02, 2019 2:06 am

They can't be used for combat, same as human ghouls can't be. The benefits and information are just usually logic based off of species and breed. If stats are needed for some reason, usually just to give a ballpark range, we'd just take base stats from the book.

Benefits are what you can creatively think of for them to do. A carrier pigeon ghoul could carry messages, a Staffy Bull Terrier ghoul could raise an alarm with hella barking that draws your attention - or be intimidating to people who find em intimidating, a cat ghoul could judge you and add cat fur to all your black clothing, and hell - I had a character with an albino Burmese python ghoul that could eat and digest a human corpse leaving nooooot a lotta remains behind.
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Re: Ghoul Background

Unread postby Zahana » Mon Sep 02, 2019 2:30 am

Syn wrote:...a cat ghoul could judge you and add cat fur to all your black clothing...


With Animalism isn't not just silent judgement. They are talkative as fuck and will judge you more harshly than any Harpy report ever could
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Re: Ghoul Background

Unread postby Ruffin » Mon Sep 02, 2019 6:49 am

A ghoul cat could also wake you up from your slumber in the middle of the day for food!
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Re: Ghoul Background

Unread postby Malevolence » Mon Sep 02, 2019 8:27 am

And if you have a cat ghoul, every human, including you is known as, "not-cat."

For example: "not-cat is dumb." Or "two leg not-cat went that way, cat doesn't care." "Or why does cat care about not-cat things?"

They will never give you their real names and it is certainly NOT Fluffy or Fifi or Puss-puss or whatever name not-cat gave them.
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Re: Ghoul Background

Unread postby Scarecrow » Mon Sep 02, 2019 8:32 am

Malevolence wrote:They will never give you their real names and it is certainly NOT Fluffy or Fifi or Puss-puss or whatever name not-cat gave them.


This is a classic - and it's for dogs! Cats will be 10 times more expansive.

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Re: Ghoul Background

Unread postby Scarecrow » Mon Sep 02, 2019 8:37 am

Okay, now for a more pertinent question.

You said ghoul animals can't be used for combat, that ghouls don't have stat blocks. But don't a lot of animals do? Obviously, ghouled animals would have Potence or Fort or whatever as well. I remember the Sabbat crew in Branton 2.0 had some ghouled doggos that needed to be dealt with.

Or is this simply ST fiat, not wanting to expand what is already chaotic combat situations? And that's cool, although it crimps Animalism a bit. Would it be possible for, say, 'grel and Nos to have animals as Allies? A pack of feral dogs; a swarm of rats, a flock of sea gulls, or what-not, instead of 5 humans. They could be deployed against mortal adversaries, or other stuff.

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